Thursday, November 5, 2009
CAN is over!!!
Well, the news is in! And I have passed CAN, or more like CAN'T. I didn't pass well, but I passed.
Friday, October 30, 2009
As if I could get anymore frustrated with CAN
It is true, as if CAN could frustrate me any more than it already has. I am out of the class and it as if the class is affecting me from beyond the grave. I am trying to show my trusted class mates and email instructors for critiques on my lip sync final, and the sound is out of sync on the video. But, never the less the playblast is accurate. So, how to I explain, "Oh for some reason the lip sync is out of sync on my lip sync when I play it online, but if I show you the Quicktime on my flash drive it will be in sync." What are you serious? I look like an idiot, and I thought that it came out decent for my first one. And even showed the slightest bit of promise. But, no, CAN lives on to slap me in the face. I hope I don't fail on top of that.
I will try to post some new stuff soon. If anyone is out there.
I will try to post some new stuff soon. If anyone is out there.
Saturday, October 24, 2009
Final Turn in on Lip Sync
Well, this is it. What you see here is my first ever lip sync and/or animation done to an audio clip. Also, it probably goes without saying that this is what I turned in as my final for the Lip Sync assignment in CAN. I don't really have anything else to add.
Thanks Sam and everyone else who gave me pep talks to help me to keep going. This class affected me, it got under my skin and hurt me a lot. Hopefully with work I can over come.
Now all I have to do is wait and hope that I passed (guffaw).
Thanks MuMu.
Thanks Sam and everyone else who gave me pep talks to help me to keep going. This class affected me, it got under my skin and hurt me a lot. Hopefully with work I can over come.
Now all I have to do is wait and hope that I passed (guffaw).
Thanks MuMu.
Friday, October 23, 2009
Final Stretch
It is the final day to work on this assignment, turn in is Saturday 24th 1am. This is what I have at this point, I am going to be touching up this one and adding the lip sync to it. With this version I will be taking some of the cluttered gestures out and adding a pose at the start so that my character can move into the lip sync. Thanks Sam for that note by the way. As well as I will be fixing some of the shaking and flashing. I have been told that I have strong poses that are working, but apparently I have cluttered it up with some keys. With that said the list of things to do for this version to be ready for turn in is as follows; Add starting pose to prelude lip sync, remove cluttering poses from head slapping gesture, try to hold the body at some points to add a natural stillness, add blinking at key points to insinuate thinking, check timing to make sure he is moving before speaking not after, add the lip movements/phonetics.
I won't lie, that is a pretty intimidating list of goals for this animation. And I would be lying if I said I will achieve all these goals or that I will get them done well. But, I can say that I sure as hell am going to try.
And just to make sure I give credit where credit is due, here are the notes that I received from Sam Ewing on the previous post.
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Hey Trooper,
I've taken a look at Dailies 2 lip-sync animation "Cage", and, as you've asked for comments, here they are. (If you don't mind I'll make these brief, knowing you have a deadline to deal with. And please remember that these are just ideas, with which you can agree or not, as your artistic spirit and good taste dictates. You're on the right track... Trust yourself.)
I suggest you start the scene before he begins to speak... give the audience a look at his expression and what he thinks before he says it.
Generally, it feels a little floaty. Add some snap, ie. move faster between the key poses. Also, as the line is given in a quiet manner, I would attempt to make him even more still; don't neglect the power of inactivity. This will add contrast when he does move, ie. slaps head, makes cage of hands, etc.
Try a blink when he changes eye direction. Check your copy of The Illusion of Life and see what Frank and Ollie have to recomend about this. By the way, I liked it that he closes his eyes while he speaks at one point, adds an effortlessness and naturalness to the delivery of his line.
Fix the pop when he hits his head. You had that working in a previous edition, so I figure it's an easy fix.
Perhaps bring his hands together sooner to make the cage. Again, let your audience see before they hear?
Have fun. Thanks for the chance to look at your work.
Regards,
Sam
--------------------------------------------------------------------------------------------------------------
Thanks Sam
I won't lie, that is a pretty intimidating list of goals for this animation. And I would be lying if I said I will achieve all these goals or that I will get them done well. But, I can say that I sure as hell am going to try.
And just to make sure I give credit where credit is due, here are the notes that I received from Sam Ewing on the previous post.
------------------------------------------------------------------------------------------------------------------
Hey Trooper,
I've taken a look at Dailies 2 lip-sync animation "Cage", and, as you've asked for comments, here they are. (If you don't mind I'll make these brief, knowing you have a deadline to deal with. And please remember that these are just ideas, with which you can agree or not, as your artistic spirit and good taste dictates. You're on the right track... Trust yourself.)
I suggest you start the scene before he begins to speak... give the audience a look at his expression and what he thinks before he says it.
Generally, it feels a little floaty. Add some snap, ie. move faster between the key poses. Also, as the line is given in a quiet manner, I would attempt to make him even more still; don't neglect the power of inactivity. This will add contrast when he does move, ie. slaps head, makes cage of hands, etc.
Try a blink when he changes eye direction. Check your copy of The Illusion of Life and see what Frank and Ollie have to recomend about this. By the way, I liked it that he closes his eyes while he speaks at one point, adds an effortlessness and naturalness to the delivery of his line.
Fix the pop when he hits his head. You had that working in a previous edition, so I figure it's an easy fix.
Perhaps bring his hands together sooner to make the cage. Again, let your audience see before they hear?
Have fun. Thanks for the chance to look at your work.
Regards,
Sam
--------------------------------------------------------------------------------------------------------------
Thanks Sam
Thursday, October 22, 2009
Update on the Dailies 2 post
Couldn't sleep and made a dent in the revisions that I mentioned earlier. Yeah. I think there is a huge difference now. Might actually be able to make this work.
Dailies2
This is maybe pass 2.5, I have been experimenting with the timing more and some poses. After going over this play blast I have decided to remove the accent he motions when speaking "they work." I will not sacrifice fluidity for gestural poses, especially those that are flashing about. Later today I will be removing them and fine tune what I already have. Make sure it is working. Than I move on to animating the lips and getting the phonetics in. Hopefully this will work out the way I am planning, that way I may actually be able to pass this class. Maybe, perhaps even with a decent animation. And my first lip sync at that.
Tuesday, October 20, 2009
Dailies
This is my second pass on the lip sync animation, not exactly a completed second pass. I am missing a some breakdowns and anticipations at the end of the animation. This is due to me working straight ahead on the breaks and anticipations. I am actually enjoying working on this.
As far as the scene goes, I wanted the setting to match the backstory that I was told to write but. I am told that the scene is too busy. So what I am going to do is hide the geometry of the scene and turn in just the character standing. And later ask my VFX/Lighting guy Patton Tunstall to light the scene and render it for me. But, for now this is what I got.
As far as the scene goes, I wanted the setting to match the backstory that I was told to write but. I am told that the scene is too busy. So what I am going to do is hide the geometry of the scene and turn in just the character standing. And later ask my VFX/Lighting guy Patton Tunstall to light the scene and render it for me. But, for now this is what I got.
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