But, this absence has not been wasted. I have begun a project that I have been toying with in my head for quit some time.
The idea is for me to go through an entire production pipeline by myself. This way I can teach myself about the different aspects of a production of a feature ( for this instance, it is just the creation of a character and a fulfillment of an idea) or a short. I will keep this short and get right to it than.
The first aspect of any production is an idea, than of course a concept (concept art), and than R&D ( research and development). Currently I am tackling Concept Art as well as R&D.
So please check it out and tell me what you think.

And as for R&D I have been gathering all the material and resources I can on pipeline production for different packages like Zbrush (http://www.pixologic.com/home.php) which is a digital modeling/sculpting software and Softimage for rigging and animation.
Right now I am diligently taking notes on a Masterclass lecture on full Zbrush character development.
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