Sunday, March 21, 2010

Been studying

Well, I have been offline for quite some time. It is all because I have been studying and trying to learn more about Compositing and Photography (light and color).
These are some of the resources I have studying up on:

http://www.ascmag.com/store/image.php?type=P&id=8830
Oh yeah and the Stuff on TheFoundry website about Nuke and using it for color correction and compositing of course.

I have also been doing some Figure Drawing, there was a workshop today.

So yeah, that is just a quick update for what has been going on.

Friday, February 19, 2010

Personal Pipeline Project Updqate

Hey, quick update on the PPP work. I have been doing extensive R&D on the functionality of the tool sets in the new ZBrush 3.5R, and even more on workflow and uses of the ZSphere and ZSketch. Which should help me properly produce the character. But, the R&D and concept art material is meshed together at this point. Depending on whether or not I am going to do an actual animation and not just "Beauty Shot animation," will determine when and if I work on a storyboard /story.
So, yeah. I am still working on the Concept Art and doing plenty of R&D study, soon I will leave studying character creation and methods that fit my production. And will start studying Rigging than from there will be more polishing and post production R&D.

Sunday, February 14, 2010

Concept Art 1

Alright a bit of an update on the Personal Pipeline Project. This concept is the one in ink and graphite. It is a mesh between two original ideas of mine from a bit earlier. Between the caricature of myself and the other of FatLee (inspired by a hero of mine, Bruce Lee), which is an unfinished idea. But, the good thing about PreoPro stages such as R&D and Concept Art is new ideas and the refining of old ones.


A Bunch of New Stuff

Alright, so it has been a few days since my last post and believe me I have been hard at work.
My Personal Pipeline Project has slowed down a bit, because of the work from other classes. But, I have still been gathering as many resources and setting in line material to help me learn through the process. And I will be furthering the Concept Art work within the next few days, as well as get back to utilizing my R&D resources.
Next up, I have been kept rather busy lately with my Animation Art test. At FullSail I have to prove my worth as an Animator before moving on. So sooner rather than later I took it. I turned it in Wednesday morning and I have gotten a great critique from Sam Ewing since than. And it has definitely made me more confident in what the results will be.
And just a few more things, I have been trying to get back into fine arts and photography. With fine arts it has been a focus of watercolor and anatomy studies, but to stay on track I have kept the anatomy studies to that of gesture drawings which relates a lot closer to animation. And in photography I have been experimenting with counterbalancing Shutter Speed and Aperture to achieve a stylized lighting effect in my shots. I love to have a lot of contrast, rich colors and deep shadows.
Well I hope you enjoy the new stuff.
























Hope You Enjoy My Stuff, I appreciate Any Critiques or Comments, even questions.

Thursday, February 4, 2010

Getting Started

Well, I have not posted in a bit. No doubt because I have been working.
But, this absence has not been wasted. I have begun a project that I have been toying with in my head for quit some time.
The idea is for me to go through an entire production pipeline by myself. This way I can teach myself about the different aspects of a production of a feature ( for this instance, it is just the creation of a character and a fulfillment of an idea) or a short. I will keep this short and get right to it than.

The first aspect of any production is an idea, than of course a concept (concept art), and than R&D ( research and development). Currently I am tackling Concept Art as well as R&D.
So please check it out and tell me what you think.
I was trying to decide what character I should create for this project, and it was tough. But, than I decided to use this surreal expression of myself that I drew for fun. Now for now it is not decided that this will be the subject or the final look. So bare with me for work in progress posts.

And as for R&D I have been gathering all the material and resources I can on pipeline production for different packages like Zbrush (http://www.pixologic.com/home.php) which is a digital modeling/sculpting software and Softimage for rigging and animation.

Right now I am diligently taking notes on a Masterclass lecture on full Zbrush character development.

Monday, January 25, 2010

Welcome Back

Been gone for a while. I will get right to it than. I have a lot that I have been doing. To much for one post. I have been writing, animating, and getting back to photography. I don't even know where to begin. For now I will just put up a few photographs. I will keep them coming, and I hope you enjoy.











Tuesday, December 1, 2009

It has been a short while, hasn't it?

It has been a little while until my last post. Justifiable though. It was a very busy month for my last set of classes and I have taken a Leave of Absence, leaving me without an internet connection. So now that I can, an update is in order.
This month was a very, I don't want to say counter productive. I will just go with stagnant. The last month of class was more driven towards video game content and other things of that nature. As well as, and I unfortunately admit this. Motion Capture, which in no light is an art form. I will admit that it is a technical achievement and scientifically very aw inspiring. But, not an Art Form. I have made this argument as to why several times, my reasons have substance and are valid as well as justifiable. So with that said I will not clutter my blog with such nonsense.
I am really against posting this MOC class update, but I am going to either way.
Below you will find the credits list, as well as the final product for the motion capture class. I advise you not to watch it.
Any questions feel free to contact me.
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Credits
This is the COMPLETE Log of the performance and/or responsibilities of each member of the group Team Patton



Patton Tunstall-

Technical Advisor
Assistive Render Technician
Assistive Lighting Technician
Assets Provider
Team Inspiration
Comedic Material
Vile Betrayer

Matthew Fossett-

Environment Modeler
Environment Texture Artist
Lighting Technician

Harry Robbins-

Visual Effects Modeler
Co-Visual Effects Material Editor
Co-Visual Effects Designer
Tracking Technician
Cortex Template Technician

Jose Diaz-

Co-Character Shading Network Coordinator
Co-Visualization Coordinator
Assistive Environment Modeler
Validity Officer
Co-Visual Effects Designer
Editing Technician
Video Artist for Intro and Credits
Audio Editing
Post Editing Artist
Goku BlendShapes Artist
Assistive Project Supervisor
Endorphin Technician
Endorphin Rendering Technician
Pipeline/Production Assistant

Robert Quintana-

Co-Character Shading Network Coordinator
Co-Visualization Coordinator
Co-Visual Effects Designer
Co-Visual Effects Material Technician
Motion Builder-Characterization
Motion Builder-Solving
Motion Builder-Layer Animation
Motion Builder-Story
Scene Construction
Visual Effects Animator
Rendering Technician
Cinematographer
Camera Animation
Vegeta BlendShapes Artist
StoryBoard Artist
Motion Capture Choreographer
Assistive Tracking Technician
Pipeline/Production
Presenter
Project Coordination
Archive
Editing and Compostiting Assistant







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