Tuesday, August 25, 2009

Saturday, August 22, 2009

Quick Post, couldn't sleep

Rather than sleep I though I might work a little bit on the sculpt.




Friday, August 21, 2009

New Digital Scultpting Update

This is another update on the digital sculpture that I am doing for my Production Modeling class.
Sorry, to say that I have not been working on my animation for the past couple of days. Haven't been sleeping very well, and have been trying to make sure that I don't get behind on my current class. Oh well, I will get to it.






Thursday, August 20, 2009

Another working update

So this is just another update about my work
this is month in Production Modeling.
The bust is working, and the mouse is done.




Friday, August 14, 2009

Working Update

Ok, so there is a lot in this post. The first images are of a blockout basic shape and gestural proportions of a human skull. I have not finished this yet and will be working on this with the current of the class. It is a organic model of me . The next is a Render of the Hard Surface model that I am close to finishing and is due on Tuesday. So that pretty much wraps up the Production Modeling update.
The last image is a little side project I am working on goofing off with my girlfriend. It is a parody piece of the Transformers character Bumble-Bee. It is supposed to be a girl ( loosely based off of my girlfriend ) if she was actually the guardian character Bumble-Bee. Complete with the insignia of the original character. It is pretty fun to take an existing character and totally flip it and play with it. Like the cannon changes of a character in development.
And finally, it cant be seen here. But, I have added a few frames to the animation exercise from earlier and I hope to have another video update by next week. Trying to get at least a few frames in a day if not the whole hour.








Thursday, August 13, 2009

This is a bit of a pose test

I have been trying to animate for at least an hour every night, as apart of an exercise and keeping myself physically in touch with animation rather than just constantly reading about it and studying it. But, not actually doing it. This is not the first 2D animation that I have done. The twelve that I did in my 2D course are posted on my youTube page. (youtube.com/user/rtqstudios)
This is again just a pencil test of the poses and what might be a couple breakdowns here and there. It is projected to be about 4 seconds long, currently on 3's it is only roughly a second. So, that should paint a picture as to how much I have left. I have planned to do it on 1's. currently it is Pose to Pose, but for certain points like secondary motion and overlap it is Straight ahead. I have been working on this for a little under a week. which is not even accurate given the time during the day I spend working on it. School gets in the way. I would say as it stands, without considering time to scan the damn frames in and convert the video. It is roughly only about 2 hours worth of work.

Monday, August 10, 2009

PRM so far

Well this PRM class is killing me, I get so bored modeling. This is do on Thursday and this is what I got so far.





























Saturday, August 8, 2009

Critique notes from Sam

The following is a copy of the critique notes provided by my animation mentor Sam Ewing, who is a 2D animation course director at Full Sail University. These notes are in no way edited or changed. It is a direct copy and paste of the email he sent me. In regards to a request I put in for him to critique my FOA final project animation.
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Hey Robert,
I looked at "Well, how unfortunate" and I don't believe it's as bad as you say. Okay, a couple of things crossed my mind as I watched it.
I would like to suggest fewer cuts or no cuts at all. I don't think you need to add excitement with these frantic cuts at this point (especially as he opens up). Seems to me this is a time to let your audience get comfortable and get to know what they are looking at. Something is being revealed here, satisfy audience curiosity.
Also, more overlap on the "legs" as they are opened, take your time there and let us see it happening, it looks interesting and now you have to make entertaining. Maybe the little guy has some slight difficulty with one of his legs? Building empathy and adding humour.
The flying seems pretty good, nice path of action. If, as it seems, he uses his "legs" as wings, then please add more flap to them. More stroke, perhaps as if he were under water?
The ending I found felt too rushed. You have his "leg" and his antenna structure doing their business at the same time. Overlap demands that we do one thing at a time. Also, I may as well mention it, why have him crash at all? Why not end with him in flight? More beautiful and positive.
That's all I really saw that's worth mentioning at this point.
Keep up the good work, Robert.
Regards,
Sam
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I would just like to add, thank you very much Sam for all of your help. And your continuing efforts to helping me and mentoring me in becoming an animator. I appreciate it to a unfathomable degree. I hope that you can continue to check out the progress on my blog and that I can continue meeting with you.
Thanks

Friday, August 7, 2009

Sketches and Notes for Modeling Project

This month I in PRM (ProMod), which is an advanced modeling class. Where I will be modeling a high resolution and to scale 3D model of my Wacom Intuos 3 mouse.





Monday, August 3, 2009

Well, how unfortunate.

I am sad to say that this is the animation that I turned in.

5:40 am Update

Well, I noticed that I didn't have leg overlap and offset. So this is what I got and now I am going to curve tweaks.

4:00 am

Alright here we go. This is what I got. I'm gonna start curve tweaking now.


I am in no way proud of this, I feel like a "hack" HollyWood animator that the
Golden Age animators would talk garbage about.

Sunday, August 2, 2009

Quick Update

I posted an update just a bit earlier, and went back to work. So, I thought before I take a break to rest and eat before I get back to it that I would post again what has been done in that time.
I refined the weight and timing of the last of the earlier post and I have begun working on the flight path. Adding arcs and giving it character.





Progress Update Final Day

Okay, so the animation is due tomorrow at 12:00 noon. Since my post yesterday this is what I have got. Today I am going to try and get a strong position on the tail end of the animation. And than try to touch up as much as I can before I turn it in.